Keep the Details You Care About
Name the details to retain: a curly hairstyle, red beanie, round glasses or favorite jacket. Compare the result with the source and refine any changes.
Prompt Guide
Model
Reference Image

Turn a real-person photo into a Minecraft-style character picture. Carry over the hair silhouette, clothing colors and favorite accessories, then choose a clean avatar crop or a bright block-built scene.

Explore portrait before-and-after cards: the actual reference photograph is above and its generated block-character version is below. Review which hair, outfit and accessory details carried through.
Everyday LooksUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Preserve the short curly hairstyle and denim jacket; keep the sunny urban setting. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This Look
Signature DetailsUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Keep the red beanie and forest-green overshirt; translate the bench and trees into crisp blocks. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This Look
Everyday LooksUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Keep the long dark hair, lilac tunic and ivory trousers; use a bright block-built garden. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This Look
Signature DetailsUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Retain the rectangular glasses, fringe and cobalt hoodie; use a clear voxel cafe scene. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This Look
Outdoor AdventuresUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Keep the auburn braid, orange shell and navy daypack; recreate the trail as sunlit blocks. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This Look
Outdoor AdventuresUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Keep the bucket hat, beard, turquoise shirt and olive shorts; use a bright voxel lakeside. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This Look
Profile AvatarsUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Preserve the silver hairstyle and coral glasses. Frame a readable square-headed avatar in a 3:4 portrait. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This Look
Profile AvatarsUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Keep the navy headscarf shape, mint blouse and visible facial cues in a simple block-avatar crop. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This Look
Everyday LooksUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Keep the long blond hair, striped shirt and green sneakers; render the skateboard and skate park with block geometry. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This Look
Signature DetailsUse the attached photograph as the actual reference. Convert this same person into a Minecraft-style block character: cuboid head, rectangular torso and limbs, crisp square pixel textures, flat pixel eyes, voxel-game screenshot aesthetics. Preserve the visible hair silhouette, skin tone, glasses or headwear, clothing layers, dominant outfit colors and distinctive accessories. Keep the same head direction, arm position, camera distance and exact visible body framing as the source. Do not add a full body if the source is a close portrait. Transform the surrounding environment into a coherent block-built version while retaining its daytime brightness. Preserve the short bob, green scarf and denim jacket; simplify the daylight market into readable voxel forms. One finished image, not a comparison or a texture sheet. Landscape 4:3 output. No text, logo, watermark, UI, extra people or extra limbs. This single-result edit will later be paired with the actual source on a final 3:4 comparison canvas; do not create that canvas inside the generated image.
Try This LookName the details to retain: a curly hairstyle, red beanie, round glasses or favorite jacket. Compare the result with the source and refine any changes.
Use a close portrait for a profile image or show more of your outfit in a block-built setting. Match the crop to what is visible in your photograph.
Each preset asks for the uploaded photo and specific details to preserve. You can focus on your result instead of building a conversion prompt from scratch.
Choose a sharp photo you have permission to edit. Use a reference-enabled image model and add your picture through its reference-image control. For a full outfit, start with a full-body photo.
Select an everyday outfit, detail-focused portrait, outdoor scene or profile avatar. Ask to preserve the hairstyle, clothing colors, glasses and accessories that matter to you.
Compare the block character with your original photo. Check the hair silhouette, outfit and accessory colors, then refine any changed details before saving your favorite picture.
It creates a Minecraft-style character picture guided by your photograph. The prompt can ask the model to retain your hairstyle, outfit, colors and accessories while simplifying them into cuboid shapes and square pixel textures. Compare the result with the original because details can change.
This workflow makes character pictures for avatars and sharing. A game-ready skin generator must output a correctly laid-out texture file for Minecraft. A rendered block-character portrait is not that texture file and cannot be imported directly as a playable skin.
It can retain recognizable hair, clothing and accessory cues, but the pixel face is deliberately simplified. Exact facial likeness and every small detail are not guaranteed. Use a clear reference, name the most important details and review the generated picture against your source.
Start with one clearly visible person in even lighting. Avoid heavy blur, covered faces and very small subjects. Use a full-body photo when the outfit matters, or a head-and-shoulders portrait for a profile avatar. Only upload photographs you have permission to use.
You can prepare a square or portrait crop for a profile image. Check the final image and the applicable model terms before sharing or commercial use. This is an independent creative workflow and is not an official Minecraft or Mojang product.